Deadlight Interactive

Narrative horror under canvas- where the show never ends.

We build atmospheric stories that reward curiosity, nerve, and a taste for the uncanny. Our debut title, PULSE//DEADLINE, arrives Q3 2027.

First Release Q3 2027
Genre Narrative Horror
Setting Circus
Biofeedback Integrated

PULSE//DEADLINE

A narrative horror circus game about spectacle, secrets, and the terrible cost of staying in the spotlight. Biofeedback shapes the pressure as every act hides a wound and every curtain call asks for more.

Release Window

Targeting Q3 2027. Follow development updates, milestones, and playtest opportunities.

  • Story, character, and biofeedback feature spotlights
  • Closed playtests (limited invites)
  • Wishlist and platform announcements
Contact Deadlight
Wide nighttime carnival scene from PULSE//DEADLINE
Screenshot A dead carnival under broken skies
Dark carousel scene from PULSE//DEADLINE Nighttime circus attraction from PULSE//DEADLINE
Tone Theatrical - uncanny - tense
Gameplay Exploration - choices - survival
Systems Biofeedback - secrets - atmosphere

Core Features

Built for suspense: readable rules, brutal consequences, and an audio-first approach to fear.

Atmosphere-First Design

Lighting, occlusion, and soundscape work together to push tension without cheap tricks.

Biofeedback Pressure

Heart-rate signals can tune pacing, threat intensity, and audio tension around the player's response.

Threat That Learns

Enemy behavior adapts to patterns. Repeating the same tactic makes you predictable.

Diegetic UI

Minimal overlays. Information is delivered through world cues and believable feedback.

Circus Secrets

Explore acts, backstage spaces, and performer stories where every prop has history and every routine hides a confession.

Accessibility Options

Adjustable camera, audio, and difficulty settings—so fear comes from design, not barriers.

Studio

Deadlight Interactive is focused on high-impact horror: strong art direction, sharp systems, and an obsessive level of polish.

Indie Horror Systems-driven Player-first

What we value

Clarity, consequence, and atmosphere that stays with you.

What we avoid

Noise, cluttered UI, and jump scares as a substitute for tension.

Contact

Press, creators, partnerships, and playtest requests.