Release Window
Targeting Q3 2027. Follow development updates, milestones, and playtest opportunities.
- Story, character, and biofeedback feature spotlights
- Closed playtests (limited invites)
- Wishlist and platform announcements
Deadlight Interactive
We build atmospheric stories that reward curiosity, nerve, and a taste for the uncanny. Our debut title, PULSE//DEADLINE, arrives Q3 2027.
A narrative horror circus game about spectacle, secrets, and the terrible cost of staying in the spotlight. Biofeedback shapes the pressure as every act hides a wound and every curtain call asks for more.
Targeting Q3 2027. Follow development updates, milestones, and playtest opportunities.
Built for suspense: readable rules, brutal consequences, and an audio-first approach to fear.
Lighting, occlusion, and soundscape work together to push tension without cheap tricks.
Heart-rate signals can tune pacing, threat intensity, and audio tension around the player's response.
Enemy behavior adapts to patterns. Repeating the same tactic makes you predictable.
Minimal overlays. Information is delivered through world cues and believable feedback.
Explore acts, backstage spaces, and performer stories where every prop has history and every routine hides a confession.
Adjustable camera, audio, and difficulty settings—so fear comes from design, not barriers.
Deadlight Interactive is focused on high-impact horror: strong art direction, sharp systems, and an obsessive level of polish.
Clarity, consequence, and atmosphere that stays with you.
Noise, cluttered UI, and jump scares as a substitute for tension.
Press, creators, partnerships, and playtest requests.
Say hello, ask questions, request info.
Review keys, interviews, media packs.